#pragma once

#include <osg/Vec3d>
#include <osg/Matrixd>

#include "PlaneBase.h"

class QJsonObject;
class gp_Pln;
class Plane : public PlaneBase
{
public:
	Plane();
	gp_Pln getPln() const;
	void save(QJsonObject &json) const;
	void load(const QJsonObject& json);
};
